The aiming and slinging is a fun mechanic! I didn't play that much of Mode 1 but Mode 2 really hooked me. I finished all fifty levels. Twenty six was definitely the hardest. The last two were an interesting idea, I wish there were more of those and that that concept was more developed. Of all the first games I've played this is one of the best. You did a really good job on this
The only problem I encountered was that in level forty three and forty four the apple was off screen. This was the case in windowed and full screen mode. It might just be a problem with what the project's resolution is in the game page
Keep up the good work and hopefully your second game is just as fun
I'm glad you expressed your opinion. I miss it very much - few people played my game and even fewer gave their opinions. The game is also available on Android and Kongregate. I will be working on patches and adding another 50 levels - I think in mid-February.
It can be tricky getting your stuff out there and sadly I don't think there's any tried and true method to doing that. A lot of it can just be dumb luck but I'm sure if you keep it up and keep making quality games, you will find your success
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The aiming and slinging is a fun mechanic! I didn't play that much of Mode 1 but Mode 2 really hooked me. I finished all fifty levels. Twenty six was definitely the hardest. The last two were an interesting idea, I wish there were more of those and that that concept was more developed. Of all the first games I've played this is one of the best. You did a really good job on this
The only problem I encountered was that in level forty three and forty four the apple was off screen. This was the case in windowed and full screen mode. It might just be a problem with what the project's resolution is in the game page
Keep up the good work and hopefully your second game is just as fun
I'm glad you expressed your opinion. I miss it very much - few people played my game and even fewer gave their opinions. The game is also available on Android and Kongregate. I will be working on patches and adding another 50 levels - I think in mid-February.
It can be tricky getting your stuff out there and sadly I don't think there's any tried and true method to doing that. A lot of it can just be dumb luck but I'm sure if you keep it up and keep making quality games, you will find your success